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Gomoku Basics

Learn 15×15 freestyle Gomoku, overlines and win conditions, then use an open-four example to practise recognising immediate threats.

Learn by playing: open Gomoku in your browser, no download needed.

Play Gomoku

The goal of Gomoku is to be first to connect five of your own stones horizontally, vertically or diagonally. BluffKing uses a 15×15 board and freestyle rules, with no chips.

Rules

Black moves first, and players alternate placing a stone on an empty intersection; placed stones do not move. Five or more in a line wins, so an overline of six also counts, and black has no double-three or double-four restrictions, which matters if you know Renju. A full board with no five is a draw, and players swap colours between games in the same room. Each move has 40 seconds: if you are connected when it runs out, the system plays a move for you, and if you are disconnected on your turn, you have 12 seconds to reconnect or you forfeit.

Learn the open four first

Label seven intersections on a horizontal line A through G. If black holds C, D, E and F while B and G are empty, black wins next move at either B or G, and white blocking one end is too late. So start defending when your opponent has three in a row with both ends open, but first check whether you have a winning move yourself.

Ask three questions every move

  1. Can I win now? Check all four directions for a move that completes five.
  2. Can my opponent win next? Find fours and gaps that demand a response, not just threats near the corner you are attacking.
  3. If neither, what has the most follow-up? Prefer moves that connect your stones and keep space in several directions.

Beginners most often miss diagonals, or build a dense cluster that blocks the ends of their own attack. Practise first against an easier level of the three computer strengths: in solo bot play you can take back a move on your turn once you have made one, while human games have no take-back.

Game features and rules · Open the game lobby · Full rules and scoring