416 earlier updates, newest first. Showing 1–20 on page 1 of 21.
Released
Backend
Monetization report reads weekly summaries
The monetization report now reads per-person weekly summaries maintained as events arrive instead of rescanning every raw event; metric definitions are unchanged.
On production data the report computes in about 25 ms instead of about 1.1 s, with identical results.
While staff use the report, the page reads a result refreshed every minute.
Released
H5
Clubs moved to Me
Open Clubs from Me for simpler main navigation. Club features and existing memberships stay the same.
Return directly to Me from the Clubs page.
Released
H5Backend
Six-character passwords
Registration, email binding and password reset now accept any password of six or more characters, with no complexity check.
Sign-in for existing accounts is unchanged.
Released
H5
Admin overview and focused analysis
The admin home focuses on key numbers and loads detailed data on separate pages.
Growth, retention, live activity and monetization have dedicated pages.
Growth metrics explain their purpose and can be exported for AI analysis without personal details.
Released
H5Backend
One-tap rating after a game
After a real game, one tap tells us how it went, and you can leave the product lead a message. Useful feedback earns 1 month of Max.
Normally shown at most once every three days per browser, and it can always be skipped; no sign-in needed to rate.
Inside WeChat, long-press the QR code to recognise it and add the contact.
Released
BackendMarketing site
Less waiting for lobby and profile reads
Players without a room to recover no longer wait behind unrelated room recovery when loading their profile. Lobby player names are loaded in a batch.
Read avatars, appearance and membership tiers concurrently while preserving permission and privacy checks.
Reduce sequential queries and unrelated scans in drill statistics without changing their meaning.
Released
H5Backend
Report query and database alert improvements
Historical reports avoid repeated calculations while retaining immediate manual refresh. Slow-query notifications identify the query, count and duration.
Live tables retain automatic refresh; historical insights and monetization reports update every five minutes.
Existing identity summaries exclude internal accounts without changing metric definitions.
Released
H5
Direct WeChat and Telegram support during sign-in
Sign-in, registration and help offer direct contact options while preserving form inputs when opening WeChat. Common-password and sign-in recovery guidance is clearer.
My Feedback prioritizes WeChat and Telegram while retaining existing tickets.
Account and password inputs are locked while sign-in is pending to avoid mismatched response state.
Released
H5
Refined popular game ranking cards
The home Top 5 gains individual game cards, clear ranks and a gold first-place accent while keeping all five entries visible on phones.
Preserves real popularity ranking and the featured-games fallback.
Released
Marketing site
Clarified mobile file export guidance
Clarified that app exports use the personal WeChat contact QR code and require an app version with file export support.
Distinguishes the personal WeChat contact QR code from a group QR code.
Released
H5
Compact popular games on Home
A compact Top 5 highlights popular games above the remaining games without duplicate entries, retaining simple categories and direct game access.
Uses yesterday’s popularity ranking, with an explicitly labeled featured selection when unavailable.
Released
H5
A simpler Game Center
Home opens directly to categories and games, removing the large showcase, repeated rankings and search while keeping every game and active-room resume.
Games appear directly on the first phone screen, with the contact card below the list.
Released
H5
H5 support for native file exports
Updated Android and iOS apps can export WeChat QR images, fairness proof JSON and Guandan event CSV through the system share sheet. Requires an app build containing this feature.
Older apps retain QR screenshot guidance and show an update message for file exports.
Released
H5
AI players marked again in the Sic Bo table list
In the Sic Bo table list, AI players carry the AI tag again so they are clearly distinct from people.
The tag matches the AI seats on the Baccarat table.
Released
H5
Clearer Guandan event data notice
The event page's data notice now states that anyone signed in with the event code can see the team roster, pairings and standings.
Table room codes remain visible only to that table's players and the organizer, and the audit log only to the organizer.
Released
H5BackendMarketing site
Guandan events, tournaments, shared cosmetics and replayed hand reviews
This release bundles several updates: a Guandan event (organizer) mode, Hold'em tournaments, free shared cosmetics, reopening friend rooms, and whole-table hand-review replays with study-tool improvements.
Guandan event mode for small multi-table events: An organizer creates an event and shares its code; teams of two register, and each round the system pairs teams by standing, opens the tables and records finished match results automatically.
Fixed deals per match, fixed seats and no bots filling seats; round 1 by lot, later rounds avoid rematches where possible, and an odd team count gets a bye.
Organizers can record no-shows, correct results with an audit trail, export CSV and delete the whole event.
The format is a published pilot ruleset, not an officially sanctioned event; no entry fees or prizes.
Tournaments: AI qualifier and human final table: Join each edition from Me → Tournaments: first play a one-hour qualifier against five AI players; qualification is decided when the window ends, under that edition's published rules. Then register, check in and play a multi-table freeze-out; placings and participation earn membership time.
Champion gets 12 months of Max, runner-up 12 months of Pro, third place 1 month of Max; players in the human final who meet that edition's participation rules also get 1 month of Pro (see the event page rules).
Random seating, balancing between hands, hand-for-hand from 18 players, synchronized breaks and a time bank; reconnect within the limit if you drop.
Free shared cosmetics and friend interactions: Save 3D characters, outfits, voices, independent card backs, name colors and entrance effects. Frames and felt are free.
Tablemates can see identity cosmetics; shared interactions now include eggs.
Analytics separates views, selections, equips, uses and receptions.
Reopen a poker friend room in one tap: When a table's time is up, the host can reopen it with the same settings, and players from that table get the new room code.
Players from the old table can join the new one from the end dialog or a notification.
Creating a friend room now notes that chips and points have no value and that settling off the platform is prohibited.
Hold'em review now replays the whole table: Hand review now plays back on the real table from the deal, with pause, scrubbing and speed control.
Seats, stacks, bets, pot, board, showdown and payout replay in order at 0.5×–4× speed.
Hands where you win or lose over 100bb, or stay in an all-in pot, join the review list automatically.
Study resources after hand review: With advanced study enabled, web hand reviews link to two third-party study tools.
Optional paid plans are disclosed; third-party tools are not required for review.
Links are hidden in native apps and Telegram; external visits omit the review-page referrer.
Clearer, more reliable study analysis: Added an example and analysis guidance; changing a spot clears outdated results.
Clarified simplified EV, preflop approximation and postflop equity heuristics.
Prevented late results from appearing for edited spots and explained incomplete hole-card input.
Hand review cleanup: Removed old review code the new replay no longer needs and cleared simulated load-test hands.
Only load-test accounts' hands were removed; real players' hand histories are unchanged.
Released
H5BackendMarketing site
Membership and room usage analytics
We now record when membership prices are shown and when rooms are created, to judge which future features are worth building.
First-party usage data now includes the device time zone to tell rough regions apart; no precise location is recorded.
The Privacy Policy now describes this.
Released
H5
More reliable recovery when a page fails to load
When a network hiccup stops a page from loading, the web and app versions now more reliably try to reopen the page you were going to.
Page switching can still attempt recovery after an earlier loading failure was recovered.
If reopening leaves you on the original page, another loading failure a few seconds later can trigger one more attempt.
Unattributed script errors during Google sign-in are now counted in the sign-in flow statistics instead of as client errors.
Released
H5
Better game discovery and navigation
The full game catalogue is visible by default, with search, complete categories and smoother desktop and mobile navigation.
Find popular games and independent mini-games through the catalogue, search and categories, with a one-click reset for empty results.
Join Game preserves the current page and restores focus when closed. Guests default to bot mode while explicit mode links remain respected.
Distinguishes loading, available and unavailable rankings, with clearer small-screen text, keyboard navigation and setting states.
Released
H5BackendMarketing site
Website usage analytics
The website now records anonymous section views and link or button clicks, so improvements can focus on the content people use most.
Only fixed section and control labels are recorded — never page text or anything you type — and events are not linked to accounts.