Ka Wu Xing Mahjong: Ready Hands, Wins and Kong Scoring
Learn three-player, 84-tile Xiangyang mahjong, including the five-tile wait, exposed ready hands and why kong payments differ from winning-hand scores.
Knowing another form of mahjong does not mean you know this room’s rules. BluffKing uses a fixed Xiangyang base profile: three players and 84 tiles, comprising four copies of each dot, bamboo and dragon tile. There are no character or wind tiles. Pung and kong are allowed; chow is not. Any pair can serve as the eyes.
What does the five-tile wait mean?
Suppose you hold four-dot and six-dot, then win on five-dot to complete 4-5-6. This meets the five-wait condition; the same applies in bamboo. Merely holding a completed 4-5-6 sequence does not automatically earn that pattern. The winning tile and how it completes the hand matter.
Ordinary completed hands use melds and a pair, while seven pairs has its own pattern. A plain hand can win by self-draw. An ordinary discard win needs at least 2×, unless the winner or discarder has exposed a ready hand. Being ready does not necessarily mean you may claim every discarded winning tile.
What changes when you expose a ready hand?
You reveal your hand and winning waits. After that, you must discard the tile you draw, cannot pung and may kong only when the waits stay unchanged. An exposed player’s wins and losses also multiply by two after the hand-pattern cap. Exposure changes information, freedom of action and scoring together.
A decision example: you are waiting for five-dot but still want to adjust your hand if a useful tile arrives. Exposing gives up that flexibility. Treat it as a commitment to a constrained continuation, not a harmless button to confirm that you are ready.
Separate kong payments from winning-hand scores
- For an exposed kong, the discarder pays 2×. For an added kong, each opponent pays 1×; for a concealed kong, each pays 2×.
- Kong payments settle immediately, ignore exposure multipliers and survive a draw. A robbed added kong earns no payment for that kong.
- Compatible winning patterns multiply using the highest valid combination, normally capped at 8×; double dragon pairs use 16×. Do not stack every apparently relevant pattern.
Consequently, a hand with no final winner can still change chip balances. Read kong payments, winning-hand payments and exposure effects separately before checking the total.
Practise one complete cycle
- Identify pairs, triplets and neighbouring dot or bamboo tiles.
- At each action, check whether you can win before choosing to pung, kong or discard.
- When ready, inspect your waits. Expose only after accepting the information and action restrictions.
- At settlement, read the hand pattern, kong payments and exposure effects individually.
Know the BluffKing variant
Room creation offers horse bonuses, fixed piao, red-dragon wild tiles and consecutive-kong doubling. The Xiangyang classic preset has no horse, no piao and no wild tiles, with kong-chain doubling enabled. Each option explains its scoring, and the chosen rules stay fixed across hands. Each action allows 20 seconds before autoplay, so read the rules before starting.
Traditional tile faces and a dedicated three-player table help you follow play, but do not choose winning moves for you. Chips have no monetary value. This game does not currently offer per-hand cryptographic verification records; see the fairness scope.
Practise and keep reading
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