2–3 players · 84 tiles

Xiangyang Ka Wu Xing

Also known as: Kawuxing, Ka Wu Xing

A table built around Xiangyang rules.

Play with 84 tiles: dots, bamboo and dragons. Decide when to pung, kong, wait or expose a ready hand, with separate explanations for winning patterns, kong payments and settlement.

Traditional tile faces and a dedicated three-player tableExposed ready hands, waits, pung and kongXiangyang hand multipliers and kong scoring
Players
2–3 players
Ways to play
Friend rooms · Play with bots
Clubs
Club rooms supported
Chips & scoring
Separate practice chips
Category
Mahjong
Platforms
Web · Telegram · iOS · Android
Xiangyang Ka Wu Xing · Gameplay
Xiangyang Ka Wu Xing · Gameplay

Fair play in Xiangyang Ka Wu Xing, without exploitation

The server shuffles randomly and applies the room’s action and scoring rules. Membership tier is not an input to dealing. Per-game cryptographic verification records are not currently available for this game.

Fair play without exploitation: funded by memberships, not player losses. No manufactured hands or advantages for sale. Membership never changes the deal, rules, or outcome. No real-money play.

See fairness mechanisms and verification scope →

Learn the basics. Then take a seat.

  1. 01

    Three players use dots, bamboo and dragons, four copies each. Any pair can be eyes. Pung and kong are allowed; chow is not.

  2. 02

    Draw and discard, choosing legal pung, kong, exposure or win actions. Five-wait and other hand patterns follow this room’s rules.

  3. 03

    Wins settle using the base and hand multiplier, with exposure and liability rules applied. Kong payments settle separately and remain after a drawn hand.

Xiangyang Ka Wu Xing · Rules and scoring

These are the rules used by BluffKing. Regional variants can differ; check the game settings before playing.

How results are settled

Chip transfers use chips per point × hand multiplier, then exposure and discard liability apply. Both opponents pay a self-draw; the discarder pays a discard win. Kong transfers settle separately and survive draws. Caps, exposure, draw payments and the hand table are below. Practice chips are tracked separately.

Playing rules

  1. 3 players and 84 tiles: dots, bamboo and dragons, four of each. Any pair may be eyes. Pung and kong are allowed; chow is not.
  2. Plain hands can self-draw. A discard win needs at least 2×, or either the winner or discarder must have exposed their listening hand. Five-wait requires the winning five-dot or five-bamboo to complete a 4–5–6 sequence.
  3. Compatible patterns multiply; use the highest valid combination. Normally capped at 8×, or 16× for double dragon pairs. Seven pairs does not combine with five-wait or four-return-one.
  4. When listening, you may expose only the listening fragment and waits; completed groups stay concealed. Autoplay then takes a legal win or discards the drawn tile, without pung or kong. Each exposed player’s wins and losses multiply by 2 after the hand-type cap. A discard into an exposed hand pays both opponents’ shares.
  5. Exposed kong: the discarder pays 2×. Added kong: each opponent pays 1×. Concealed kong: each pays 2×. Kong chips settle immediately, ignore exposure multipliers and survive draws. A robbed added kong earns no kong payment.
  6. If the wall runs out without a winner, each exposed player pays each unexposed player 1×. The winner deals next; with two discard winners, the discarder deals. A drawn hand keeps the dealer unless exactly one player exposed, in which case that player deals.
  7. Hu takes priority over pung and kong; two players may win the same discard. Only added kongs can be robbed. Passing a win blocks further discard wins until your next draw. The final tile can win, but cannot be punged or konged.
  8. Each action allows 20 seconds before autoplay. Disconnected players keep their seats and can reconnect to resume.
  9. Horse bonuses, fixed piao, wild tiles and consecutive-kong doubling are selected when creating the room. Check the room’s options.
Xiangyang hand multipliers (combinations and caps above)
PatternMultiplier
Plain hand×1
All triplets×2
Five-wait×2
Exposed four-return-one×2
Concealed four-return-one×4
Pure suit×4
Seven pairs×4
Dragon seven pairs×8
Double dragon seven pairs×16
Big three dragons×8
Small three dragons×4
Single tile in hand×4
Kong self-draw×2
Kong discard win×2
Robbed kong×2
Last-tile self-draw×2

Before you play