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Zha Jin Hua Rules: Hand Rankings, Betting & 2-3-5

Learn Zha Jin Hua rankings, seen-card betting costs, fixed raise levels, comparison privacy and the 2-3-5 showdown exception.

Learn by playing: open Zha Jin Hua in your browser, no download needed.

Play Zha Jin Hua

In Zha Jin Hua each player gets three cards, there is no shared board, and the best three-card hand wins. BluffKing supports 2–10 players using a separate balance of practice chips that cannot be purchased or redeemed.

Hand rankings and card examples

Strongest firstExampleMeaning
LeopardA♠ A♥ A♦Three of a kind
Straight flush5♥ 6♥ 7♥Consecutive cards in one suit
Flush2♣ 8♣ J♣One suit, not consecutive
Straight9♠ 10♥ J♦Consecutive cards, not all one suit
Pair8♠ 8♥ K♦Two matching ranks
High card3♦ 9♣ K♠None of the categories above

Does 2-3-5 beat three of a kind?

Straights and straight flushes rank QKA > A23 > JQK > … > 234, and suits do not break ties. One exception: off-suit 2-3-5 beats a Leopard head-to-head, but against other hands it ranks as ordinary high card; suited 2-3-5 is simply a flush.

Blind and seen-card betting

Everyone posts an ante. Betting blind costs one unit of the current stake and betting after looking costs two; with a unit of 10, a blind call is 10 and a seen-card call is 20. Looking costs no chips and does not use your action. Raises use fixed levels of 2, 3, 5 or 10 times the ante and must exceed the current stake. When only two players remain and a call is unaffordable, you can go all in with your remaining chips in any round and compare immediately; there are no side pots.

Comparing cards and forced showdown

From the second round, on your turn, pay twice your current call price (20 blind or 40 after looking at a stake of 10) to compare with an opponent still in the hand; the weaker hand leaves, and a tie eliminates the challenger. Only the two players comparing see each other’s cards, and winning a blind comparison still leaves your own cards unseen. After the room’s round limit (3 by default, 1–10 set by the host) any remaining players reach a forced showdown and equal best hands split the pot; if 2-3-5, a Leopard and another hand form a cycle, ordinary rankings decide.

Beginner tips and fair play

Check whether you have looked before reading the call price; an expired timer folds your hand, and you can look or fold outside your turn; the 2-3-5 and challenger-loses-ties rules may differ elsewhere. The server shuffles randomly without membership tier as an input, and after each hand you can verify its deal from the table’s hand history; see the fairness scope.

Full rules and scoring · Open the game lobby