2–10 players

Zha Jin Hua

Also known as: Zhajinhua, Golden Flower

Play Zha Jin Hua online with friends or practice against bots.

Looking for a three-card game to play with friends online? BluffKing Zha Jin Hua offers 2–10-player friend rooms: register, then share an invitation link or four-digit room code. Each player receives three cards and can bet blind, look, call, raise or compare hands. Practice against bots without registering to learn the hand rankings and betting rules. Play in a phone or desktop browser with no download. Practice chips have no monetary value.

Look, bet blind and compareTable chat and hand recordsSeparate practice chips and pot settlement
Players
2–10 players
Ways to play
Friend rooms · Play with bots
Clubs
Club rooms supported
Chips & scoring
Separate practice chips
Category
Card games
Platforms
Web · Telegram · iOS · Android
Zha Jin Hua · Gameplay
Zha Jin Hua · Gameplay

Fair play in Zha Jin Hua, without exploitation

New deals lock an encrypted deck and roster, then mix player seeds through commitment and reveal. After the hand, its history verifies the shuffle and permitted card openings against this device's commitment and seed records. Secret seeds are never published and unshown cards stay encrypted; without local records the proof establishes self-consistency only. The server still knows the cards. Verification does not exclude operator aborts or independently prove settlement. Older hands are not given retrospective proofs.

Fair play without exploitation: funded by memberships, not player losses. No manufactured hands or advantages for sale. Membership never changes the deal, rules, or outcome. No real-money play.

See fairness mechanisms and verification scope →

Learn the basics. Then take a seat.

  1. 01

    Ante and receive three cards. Bet blind or look at your own cards.

  2. 02

    Call at one stake while blind or two after looking. Raising increases the stake.

  3. 03

    From round two, pay twice your current call price to compare with another player (at a stake of 10: 20 blind, 40 after looking); the challenger loses ties. Heads-up without enough chips to call, in any round including the first, go all in and compare at once. Remaining players show down after the room’s round limit (3 by default; the host can set 1–10).

Zha Jin Hua · Rules and scoring

These are the rules used by BluffKing. Regional variants can differ; check the game settings before playing.

How results are settled

Practice chips settle through each hand’s pot. Calling, raising, looking and comparing follow the room rules. The final winner receives the pot; hand rankings and comparison rules are below.

Playing rules

  1. Everyone antes and gets 3 cards. Bet blind or look at your cards any time.
  2. Calling costs 1× the stake while blind and 2× after looking. Looking at your own cards is free at any time. Raising lifts the stake.
  3. From round 2, on your turn, pay 2× your current call price to compare with any remaining opponent. At a stake of 10, comparing costs 20 blind or 40 after looking. The loser is out; ties lose for the challenger.
  4. All-in compare: only heads-up when you cannot afford even a call, pay your remaining chips to compare on your turn, in any round including round 1. If you can afford a call but not an ordinary compare, all-in is unavailable.
  5. Auto-showdown defaults to 3 full rounds; the host can set 1–10 when creating the room. Everyone left then shows down and the best hand takes the pot. A 1-round room never opens ordinary comparing.
  6. Ranks: Leopard > Straight flush > Flush > Straight > Pair > High card. Straights and straight flushes both rank A23 < 234 < 345 < … < QKA.
  7. Off-suit 2-3-5 beats a Leopard but loses to everything else.
  8. ZJH chips are free practice chips on their own ledger. They cannot be bought or cashed out.

Hand types, strongest first

Leopard
Three cards of the same rank.
Straight flush
Three consecutive cards of one suit. A-2-3 is lowest and Q-K-A highest, just like a straight.
Flush
Three cards of one suit that are not consecutive.
Straight
Three consecutive cards of mixed suits. A-2-3 is the lowest, Q-K-A the highest; K-A-2 is not a straight.
Pair
Two cards of the same rank plus one odd card.
High card
None of the above; compare the highest card first.

Before you play