Session history includes squid
Hold'em session history cards and monthly totals now include squid in each session's net and buy-in, matching session details.
- Squid penalties paid count as buy-in; squid money received counts toward net.
776 earlier updates, newest first. Showing 181–200 on page 10 of 39.
Hold'em session history cards and monthly totals now include squid in each session's net and buy-in, matching session details.
Reload the page mid-hand at a bot table and your two hole cards come straight back instead of disappearing.
Crest, crown and other avatar frames no longer draw a line across the stack or name above a player's avatar.
When a squid round ends, chips fly from the paying player to everyone else, then a card lists each player's win or loss for the round.
Every player's avatar at the poker table, including yours, is about a quarter smaller, so names, stacks and bets no longer crowd each other.
Fixed admin pages such as live games across all games squeezing their content into a one-character-wide column on wide desktop screens.
Result amounts subtract the hand investment: contributing 300 and receiving 600 shows +300, while pot allocation and stack credits stay unchanged.
Squid payouts now count toward table leaderboard net, with automatic updates and no page refresh needed.
In table hand history, each player's hole cards now match the community cards' size for easier reading.
After reconnecting or returning to the table, players who have not acted on the current street no longer show a previous street's Bet or Raise tag.
Normalize squid component and verification formatting to pass format checks without changing gameplay or UI behavior.
Show the remaining count as a top-right badge on the toolbar squid icon; tap for the current rules.
Show a prominent shared reminder in the top toolbar while only two or one squid remain.
Store historical release records by month while keeping the complete website history and existing archive links available.
In Texas tables with real players, your hole cards arrive over a separate encrypted channel. That channel used to close after two idle minutes, so the next hand had to reconnect; on an unstable network (for example a cross-border link) the reconnect could fail, voiding the hand, and three voided hands in a row dissolved the table. Now the channel stays open for up to five minutes while the table waits and is kept alive, so the next hand can deliver your cards over the existing connection.
Rewrite the dealing article around encrypted shuffles, client-held secret shares and local card opening in advanced encrypted mode, distinguished from default sealed dealing.
Some new players signing in with Apple for the first time were told their Apple ID email was unverified and no account could be created. Now, if Apple provides a verified email when our server exchanges the sign-in credential, that email is used to create the account; unverified addresses are still never used.
When you create a Texas friend room while another of your games is still open, you now see its room code first. Go back to it or create another; your open games are not affected. You can host up to 10 rooms at once.
Before a friend room's first hand, anyone disconnected for a minute (say, a host switching to WeChat to share the code, or players returning late after a server update) lost their seat and came back to "No longer at this table" even though the room was still open. Now, before the first hand, members keep their seats until the room closes on schedule; once play starts, the usual disconnect rule applies.
After standing up and leaving a public gold-bean table, Home and the poker pages kept showing a Resume card, but once the last human left that table had closed, so every tap only said the room had ended. Now, once that table has closed, the card no longer appears the next time the page or game list loads; friend rooms that are still open can still be rejoined by code.