750 earlier updates, newest first. Showing 161–180 on page 9 of 38.
Released
H5
Squid payouts update leaderboard net live
Squid payouts now count toward table leaderboard net, with automatic updates and no page refresh needed.
Squid winnings no longer show up as extra buy-in; the paying player's buy-in and loss both include the penalty.
Released
H5
Same-size cards in table hand history
In table hand history, each player's hole cards now match the community cards' size for easier reading.
On narrow phones, community and hole cards scale together and stay the same size.
Released
H5Backend
Texas Hold'em clears last-street action tags
After reconnecting or returning to the table, players who have not acted on the current street no longer show a previous street's Bet or Raise tag.
Action tags show only actions taken on the current street.
Released
H5
Squid UI formatting correction
Normalize squid component and verification formatting to pass format checks without changing gameplay or UI behavior.
Correct wrapping and whitespace in three files.
Released
H5
Squid remaining-count badge
Show the remaining count as a top-right badge on the toolbar squid icon; tap for the current rules.
Remove the count label while keeping the final-two highlight.
Released
H5
Table-wide final squid reminder
Show a prominent shared reminder in the top toolbar while only two or one squid remain.
The reminder follows table state and clears when the round ends or pauses.
Open the top-left rules entry for the current squid variant, penalty unit and settlement rules.
Released
Marketing site
Monthly release-history archives
Store historical release records by month while keeping the complete website history and existing archive links available.
Maintain the active month separately while release checks continue to validate the complete history.
Released
H5
Texas hole-card channel stays open longer while the table waits
In Texas tables with real players, your hole cards arrive over a separate encrypted channel. That channel used to close after two idle minutes, so the next hand had to reconnect; on an unstable network (for example a cross-border link) the reconnect could fail, voiding the hand, and three voided hands in a row dissolved the table. Now the channel stays open for up to five minutes while the table waits and is kept alive, so the next hand can deliver your cards over the existing connection.
An invalid ticket never keeps the channel open any longer.
Released
Marketing site
Explain server-blind dealing through the code
Rewrite the dealing article around encrypted shuffles, client-held secret shares and local card opening in advanced encrypted mode, distinguished from default sealed dealing.
Use a three-player example to explain why relaying others’ contributions does not let the server decrypt your hole cards.
Released
H5
First-time Apple sign-in creates accounts more reliably
Some new players signing in with Apple for the first time were told their Apple ID email was unverified and no account could be created. Now, if Apple provides a verified email when our server exchanges the sign-in credential, that email is used to create the account; unverified addresses are still never used.
If this message appears again, the server records whether an email was received and whether it was verified, without logging the address, to help investigate the cause.
Released
H5
Texas reminds you about open games before you create another
When you create a Texas friend room while another of your games is still open, you now see its room code first. Go back to it or create another; your open games are not affected. You can host up to 10 rooms at once.
Creating another game does not take you out of the one already open.
Released
H5
Texas rooms keep disconnected members seated before the first hand
Before a friend room's first hand, anyone disconnected for a minute (say, a host switching to WeChat to share the code, or players returning late after a server update) lost their seat and came back to "No longer at this table" even though the room was still open. Now, before the first hand, members keep their seats until the room closes on schedule; once play starts, the usual disconnect rule applies.
Public gold-bean tables keep their existing disconnect rule.
Released
H5
No dead Resume card after leaving a public table
After standing up and leaving a public gold-bean table, Home and the poker pages kept showing a Resume card, but once the last human left that table had closed, so every tap only said the room had ended. Now, once that table has closed, the card no longer appears the next time the page or game list loads; friend rooms that are still open can still be rejoined by code.
While the public table is still open, the card still takes you back.
Released
H5
Texas table shows Offline only after a full minute disconnected
When a player switched apps to reply to a message, their phone dropped the connection and the table immediately marked them Offline, plus a "disconnected" toast before a hand started. Now the Offline label only appears after a full minute of continuous disconnection, and the pre-hand toast waits the same minute; coming back within the minute means neither disconnect indicator appears.
A new drop after coming back restarts the full minute.
Released
H5
Texas table chat no longer wraps after a couple of characters
In the chat rail beside the Texas table on desktop, chat bubbles used to be so narrow that even a short message like 火火火 stacked one character per line. Bubbles now grow with the text and only wrap once they fill the rail, and long links wrap inside the bubble. The "Tap an empty seat to move" hint shown before a hand is gone too; tapping an empty seat still moves you.
The tapped seat shows an ellipsis while the move is pending.
Released
H5
Blackjack now plays on a half-moon casino table
Blackjack seats used to sit in a grid of cards that did not look like a table. The game now uses the half-moon table found in casinos: the dealer on the straight edge, the other players around the curve and you at the bottom centre, with BLACKJACK PAYS 3 TO 2 and the dealer's standing rule printed on the felt. Cards fan out with the rank and suit in each card's top-left corner.
Long hands wrap into a second overlapping row, so every card stays readable.
On small landscape phones the actions sit on the right; if the table cannot fit it scrolls while the buttons stay visible.
Released
H5
Big & Small now uses the same oval table as Texas Hold'em
The Big & Small room used to be two side-by-side panels: a large empty felt holding only the dice, and the bet controls off to the right, with no sign of who else was at the table. It is now one oval table like Texas Hold'em: the other players and AI sit around its rail with you at the bottom, the dice, countdown and the Small/Big zones are printed on the felt, and your chips and confirm button sit below the table (to its right when a phone is held sideways). Each seat shows its bet for the round, then its win or loss once the dice land.
With a full table of 8, upright phones seat players down the two long sides and sideways phones fold each seat into one row, so nobody covers anybody.
The dice cup now scales with the dice, so it no longer covers the bet zones while it shakes.
Released
H5
UNO now uses the same oval table as Texas Hold'em
UNO used to line opponents up in a row of boxes across the top of the table, leaving the middle empty and making it hard to tell who sat where. It now looks like the Texas Hold'em table: opponents sit around the rail of an oval table, the draw pile and current card are in the middle, and your avatar, hand and buttons sit below the table (to its right when a phone is held sideways). Tables of 2 to 6 players follow seating order, and the seat whose turn it is lights up.
The last-card cue is now a small tag on the seat's corner, so a seat never grows over its neighbour.
On small phones and in landscape, seats tighten up and the piles get smaller and move to the lower half of the table, so your hand and the draw button always stay on screen.
Released
H5
Zha Jin Hua now has its own voices and table sounds, distinct from Dou Dizhu
Zha Jin Hua used to share Dou Dizhu's speakers and paper-card sounds, so the two games sounded almost the same. It now has its own four voices, with an unhurried delivery and a slight private-room echo, and they use real table talk: a call before looking is 「闷一手」, a fold is 「不跟了」, and at showdown the winner calls out the hand they showed (豹子, 同花顺, 金花, 顺子 or 对子). The sounds are new too: cards sliding on felt, a card corner lifting when you look, stacks of clay chips (calls and raises sound different), a brass strike on 比牌, and a warm bell when you win.
A hand is named only at showdown, when everyone can see the cards.
The voice switch and your chosen voice still apply; you can preview the new voices from the table menu.
Released
Marketing site
A more refined website footer
A restrained wordmark, subtle divider and balanced spacing make the footer easier to scan, with a stacked layout on phones.
All product, download and legal navigation remains available.