2–6 players

Sangong

Bid for banker. Three cards decide.

Sangong for 2–6 players with friends or AI seats. Bid for banker, bet, then receive three cards. Each player faces the banker with server-dealt cards and separate practice chips.

Human rooms and AI seatsBig, Small and Mixed SangongSeparate practice chips and records
Players
2–6 players
Ways to play
Friend rooms · Play with bots
Clubs
Club rooms supported
Chips & scoring
Separate practice chips
Category
Card games
Platforms
Web · Telegram · iOS · Android
Sangong · Game illustration

Fair play in Sangong, without exploitation

The server shuffles randomly and applies the room’s action and scoring rules. Membership tier is not an input to dealing. Per-game cryptographic verification records are not currently available for this game.

Fair play without exploitation: funded by memberships, not player losses. No manufactured hands or advantages for sale. Membership never changes the deal, rules, or outcome. No real-money play.

See fairness mechanisms and verification scope →

Learn the basics. Then take a seat.

  1. 01

    Bid blind: pass or 1–4×. Highest bid becomes banker; ties are random. If all pass, a random banker plays at 1×. Players bet 1–5×, then everyone receives three cards.

  2. 02

    Big Sangong (three identical face ranks) > Small Sangong (three identical ranks A–10) > Mixed Sangong (three face cards) > 9 down to 0 points.

  3. 03

    Each player compares with the banker. Transfer = base × banker bid × player bet × winning-hand multiplier: Big 9×, Small 7×, Mixed 5×, 8–9 points 3×, 0–7 points 1×.

Sangong · Rules and scoring

These are the rules used by BluffKing. Regional variants can differ; check the game settings before playing.

How results are settled

Net transfer = actual bet × winning-hand multiplier. Each player settles against the banker using the room’s configured payouts.

Playing rules

  1. One 52-card deck, no jokers, three cards each. A is 1; 2–9 use face value; 10/J/Q/K are zero. Only J/Q/K are face cards. Points are the sum modulo ten.
  2. Big Sangong (three identical face ranks) > Small Sangong (three identical ranks A–10) > Mixed Sangong (three face cards) > 9 down to 0 points.
  3. Equal points compare face-card count, then the highest card. Equal Sangong categories compare the highest card. Ranks: K down to A; suits: spades > hearts > clubs > diamonds.
  4. Bid blind: pass or 1–4×. Highest bid becomes banker; ties are random. If all pass, a random banker plays at 1×. Players bet 1–5×, then everyone receives three cards.
  5. Each player compares with the banker. Transfer = base × banker bid × player bet × winning-hand multiplier: Big 9×, Small 7×, Mixed 5×, 8–9 points 3×, 0–7 points 1×.
  6. Entry needs base × 9. Bid and bet limits reflect both banker and player funds to fully cover payouts. Zero-sum settlement, no rake. Leaving still settles the hand; insufficient balances sit out the next hand.
  7. Each phase lasts 15 seconds; defaults are pass, 1× bet and auto reveal. All hands become public together after everyone reveals. AI cannot read other players’ cards.

Before you play