Chinese Checkers
Build a chain of jumps. Reach the opposite camp first.
Ten marbles each on a star board. Choose Classic or Super, invite friends or add computers. The server validates moves and restores your room on reconnect.
- Players
- 2, 3, 4 and 6 players
- Ways to play
- Friend rooms · Play with bots
- Clubs
- Club rooms supported
- Chips & scoring
- No chips
- Category
- Board games
- Platforms
- Web · Telegram · iOS · Android
Fair play in Chinese Checkers, without exploitation
The board is public and no chips are used. The server validates turns, jump paths and opposite-camp wins. Classic or Super rules are chosen at room creation; the first seat rotates each match.
Fair play without exploitation: funded by memberships, not player losses. No manufactured hands or advantages for sale. Membership never changes the deal, rules, or outcome. No real-money play.
See fairness mechanisms and verification scope →Learn the basics. Then take a seat.
- 01
Choose the player count and jump rules, then create a room.
- 02
Invite friends or add computers. Select a marble to see legal destinations.
- 03
Move every marble into the opposite camp first to win.
Chinese Checkers · Rules and scoring
These are the rules used by BluffKing. Regional variants can differ; check the game settings before playing.
How results are settled
Move every marble into the opposite camp first to win. No chips are used.
Playing rules
- Each player has ten marbles. Step or chain jumps over any color; no captures. Move every marble into the opposite camp first to win. Two players sit opposite; three alternate camps; four use two opposing pairs; six fill all camps.
- Step to an adjacent empty hole, or jump over an adjacent marble to the empty hole beyond. Chain jumps with the same marble.
- Long jumps are allowed: jump symmetrically over one marble with equal clear spaces on both sides.
- Turns last 40 seconds, then the computer moves. Reconnect to the same room. Leaving or disconnecting for 90 seconds resigns; marbles stay as bridges. A match draws after 3,000 moves.
- Resigned marbles stay on the board. You also win if your target is full of your own and resigned marbles, with at least one of your own, so departed players cannot block the camp forever.
Before you play
BluffKing Chinese Checkers offers Classic and Super · Friends and computers. Ten marbles each on a star board. Choose Classic or Super, invite friends or add computers. The server validates moves and restores your room on reconnect. Player count: 2, 3, 4 and 6 players. Friend rooms are available. Computer practice is also available. Start in a browser without downloading; this page describes BluffKing’s rules, not every regional variant.
Classic jumps over adjacent marbles. Super can jump over a distant marble with equal empty space on each side. Both allow chains and neither captures marbles.
Yes. Join by room code with 2, 3, 4 or 6 players. The host can add computers to empty seats.
Yes. Open BluffKing Chinese Checkers in a browser on Android, iPhone or a computer. Use this page’s Play button to open the game at https://app.bluffking.ai/games/checkers; no app installation is needed.
BluffKing Chinese Checkers friend rooms support 2, 3, 4 and 6 players. Create a human-player room in the game lobby and share its 4-digit room code. Friends open BluffKing, tap Join Game in the bottom navigation and enter the code; they do not need to choose a game first. You can also choose computer practice. See the game-specific rules and scoring on this page.
BluffKing Chinese Checkers is for practice and entertainment, with no real-money bets, deposits, cash prizes or cash-out. Scoring: No chips, with no monetary value. Membership does not change rules or outcomes.
Ready for Chinese Checkers?
Open the game and check its rules and scoring before starting.