2 players · Red moves first

Chinese Chess

Also known as: Xiangqi, Elephant Chess

Checkmate the other king — or leave it nowhere to go.

Red moves first and the two sides alternate. Checkmate wins, and a side with no legal move at all loses as well. The winner takes the stake from the loser, a draw settles nothing, and the colours swap for the next game.

Three engine levels: beginner, intermediate and advancedA 45-second move clock; running out losesPerpetual check and a side with no legal move both lose
Players
2 players
Ways to play
Friend rooms · Play with bots
Clubs
Club rooms supported
Chips & scoring
Separate practice chips
Category
Board games
Platforms
Web · Telegram · iOS · Android
Chinese Chess · Gameplay
Chinese Chess · Gameplay

Fair play in Chinese Chess, without exploitation

Both players see the full board. The server validates moves, check and game endings. Both sides have the same per-move time limit and swap colours each game. Membership adds no clock time or rule advantages.

Fair play without exploitation: funded by memberships, not player losses. No manufactured hands or advantages for sale. Membership never changes the deal, rules, or outcome. No real-money play.

See fairness mechanisms and verification scope →

Learn the basics. Then take a seat.

  1. 01

    Nine files by ten ranks, split by the river. The king and advisors stay inside the palace, and elephants never cross.

  2. 02

    A horse is blocked by a piece beside it, an elephant by the point it steps over, and a cannon captures only by jumping exactly one piece.

  3. 03

    Checkmate or a total block decides it. Sixty full moves (120 individual moves) without a capture, a threefold repetition or an agreement is a draw, and perpetual check loses.

Chinese Chess · Rules and scoring

These are the rules used by BluffKing. Regional variants can differ; check the game settings before playing.

How results are settled

The winner of each game takes the stake from the loser; a draw settles nothing. Colours swap every game, and these practice chips are tracked separately from poker and the other games.

Playing rules

  1. Nine files by ten ranks, split by the river; the king and advisors stay inside the palace. Red moves first, then the two sides alternate.
  2. Tap one of your pieces to light up its legal destinations, then tap a destination or drag the piece there. Tap another of your pieces to switch.
  3. Checkmate wins. A side with no legal move at all also loses.
  4. The two kings may never face each other down an open file, so a move that exposes them is illegal.
  5. A draw follows 60 full moves (120 plies) without a capture, a threefold repetition, or when neither side has attacking material.
  6. A side that checks on every move of a repetition is perpetually checking and loses.
  7. Each move has 45 seconds; running out loses the game, and a disconnected seat gets a shorter clock so nobody waits for an empty chair.
  8. The winner takes the stake from the loser and a draw settles nothing. The next game starts when both players tap “Play again”, with colours swapped.

How each piece moves

  • King: one orthogonal step, never leaving the palace.
  • Advisor: one diagonal step, never leaving the palace.
  • Elephant: two points diagonally, never across the river, and blocked if the midpoint is occupied.
  • Horse: one step orthogonally then one diagonally, blocked if that first point is occupied.
  • Rook: any distance along a line, never jumping a piece.
  • Cannon: moves like a rook, but captures only by jumping exactly one piece.
  • Pawn: one step forward, and once across the river also sideways — never backwards.

Before you play