2–6 players

Color Clash

Also known as: Color cards, Shedding card game

Change the color. Turn the round around.

Match the color, number or action and empty your hand first. Invite friends by room code or add computers. The server validates each move and sends you only your own hand.

Skip, reverse, draw two and wild cardsOriginal cards with color symbolsReconnect to your round; no chips
Players
2–6 players
Ways to play
Friend rooms · Play with bots
Clubs
Club rooms supported
Chips & scoring
No chips
Category
Card games
Platforms
Web · Telegram · Android
Color Clash · Game illustration

Fair play in Color Clash, without exploitation

The server shuffles randomly and applies the room’s action and scoring rules. Membership tier is not an input to dealing. Per-game cryptographic verification records are not currently available for this game.

Fair play without exploitation: funded by memberships, not player losses. No manufactured hands or advantages for sale. Membership never changes the deal, rules, or outcome. No real-money play.

See fairness mechanisms and verification scope →

Learn the basics. Then take a seat.

  1. 01

    Choose 2–6 players, invite friends or add computers.

  2. 02

    Match color or number; choose a new color with a wild card.

  3. 03

    Empty your hand first and score the remaining cards.

Color Clash · Rules and scoring

These are the rules used by BluffKing. Regional variants can differ; check the game settings before playing.

How results are settled

Empty your hand first. Score the remaining cards; no chips.

Playing rules

  1. Each player starts with 7 cards. Match the active color, number or action; wild cards change color. Skip misses the next player; Reverse changes direction and acts as Skip with two players.
  2. Draw Two and Wild Draw Four make the next player draw and miss their turn. No stacking. Wild Draw Four is legal only when you hold no card of the active color. A last-card announcement is automatic.
  3. You may draw one card. After drawing, play only that card or pass.
  4. Points only; no chips. The winner scores the remaining hands: face value for number cards, 20 for action cards and 50 for wild cards.
  5. Each turn lasts 40 seconds; the computer acts on timeout. Reconnect to your room. Disconnecting for 90 seconds or leaving withdraws you from the round.

Before you play