Double Color Ball
Also known as: 6 of 33 + 1 of 16, red and blue ball practice
Pick six red and one blue, then reveal the draw.
Choose six distinct red numbers from 1–33 and one blue from 1–16, manually or with Quick pick, then reveal an instant simulated draw. Each entry costs 10 practice chips and pays fixed practice multipliers across the six base tiers. Free practice chips stay in this tab and cannot be bought or redeemed. An independent simulation with no ticket sales or official results, not affiliated with China Welfare Lottery.
- Players
- 1 player
- Ways to play
- Solo play
- Clubs
- Not available in clubs
- Chips & scoring
- Tab-local free coins
- Category
- Casual
- Platforms
- Web · Telegram · iOS · Android
Fair play in Double Color Ball, without exploitation
The browser uses cryptographic randomness to draw six red balls uniformly without replacement and one blue ball independently. Fixed practice payouts are published in the rules. Results are saved before display and do not reroll on refresh. Only free tab-local chips are used; there is no official draw, server wallet or per-draw cryptographic verification, and membership does not change results.
Fair play without exploitation: funded by memberships, not player losses. No manufactured hands or advantages for sale. Membership never changes the deal, rules, or outcome. No real-money play.
See fairness mechanisms and verification scope →Learn the basics. Then take a seat.
- 01
Select six red numbers and one blue (red and blue may share a number) for 10 practice chips per entry.
- 02
The draw picks six red balls and one blue ball independently.
- 03
Matched red balls and the blue ball decide the tier; only the highest tier pays.
Double Color Ball · Rules and scoring
These are the rules used by BluffKing. Regional variants can differ; check the game settings before playing.
How results are settled
Uses the six base tiers, excluding official pool-dependent special awards. Fixed practice multipliers below include the stake and are not official prizes. Chips and records persist across reloads in this tab and clear when it closes.
Playing rules
- Choose 6 distinct red numbers from 33, and one blue from 16. Red and blue may share a number. Each entry costs 10 chips; both pools are drawn independently and only the highest tier pays.
- Uses the six base tiers, excluding official pool-dependent special awards. Fixed practice multipliers below include the stake and are not official prizes. Chips and records persist across reloads in this tab and clear when it closes.
- Free local practice chips cannot be bought or redeemed. Independent simulated draws; not affiliated with China Welfare Lottery.
| Winning match | Payout |
|---|---|
| 6 red + blue | ×1,000,000 |
| 6 red | ×100,000 |
| 5 red + blue | ×1,500 |
| 5 red / 4 red + blue | ×100 |
| 4 red / 3 red + blue | ×5 |
| 0–2 red + blue | ×2.5 |
Before you play
Double Color Ball is also known as 6 of 33 + 1 of 16 or red and blue ball practice. BluffKing Double Color Ball offers 6 red of 33 + 1 blue of 16 · Instant simulated draws. Choose six distinct red numbers from 1–33 and one blue from 1–16, manually or with Quick pick, then reveal an instant simulated draw. Each entry costs 10 practice chips and pays fixed practice multipliers across the six base tiers. Free practice chips stay in this tab and cannot be bought or redeemed. An independent simulation with no ticket sales or official results, not affiliated with China Welfare Lottery. Player count: 1 player. This is solo play, without multiplayer friend rooms. Start in a browser without downloading; this page describes BluffKing’s rules, not every regional variant.
BluffKing Double Color Ball independently simulates picking six red numbers from 33 and one blue from 16 in a browser, manually or at random, with an immediate simulated draw. It sells no tickets, enters no official draw, shows no official results and is not affiliated with China Welfare Lottery. Free practice chips cannot be redeemed; records remain only in the current tab and clear when it closes.
Six base tiers: six red plus blue is tier 1, six red is tier 2, five red plus blue is tier 3, five red or four red plus blue is tier 4, four red or three red plus blue is tier 5, and a blue match with at most two red is tier 6. Only the highest tier pays, at fixed practice multipliers that exclude official pool-dependent special awards.
No. Each draw is an independent browser simulation. Fixed practice payouts are not official prizes. Records stay in the current tab and clear when it closes.
Yes. Open BluffKing Double Color Ball in a browser on Android, iPhone or a computer. Use this page’s Play button to open the game at https://app.bluffking.ai/games/ssq; no app installation is needed.
BluffKing Double Color Ball is a solo browser game with no friend rooms. It uses tab-local free coins. See this page’s rules for how progress and records are saved.
BluffKing Double Color Ball is for practice and entertainment, with no real-money bets, deposits, cash prizes or cash-out. Scoring: Tab-local free coins, with no monetary value. Membership does not change rules or outcomes.
Ready for Double Color Ball?
Open the game and check its rules and scoring before starting.